Category Archives: EN – Engineering / Design

The Coffee Cup, the “Hello World” of Blender!


Hi there,
Now I have updated my computer, I am trying to catch up with all the softwares I have left aside for years.  My last drawings were about my unfinished 3D Game, here is a sample pic below:

Travail sur 2 facettes pour placer les axes de rotation
Talking about Blender, it’s been a while since I even launched it,  then I have decided to go back to square one and start all over again with a basic tutorial.
On the same line with a complete programming newbie who will be able to program his first text message to appear on the screen, the well known “Hello World”, it seems that the very first 3D model that you are supposed to draw when you discover a new 3D app is a coffee cup. Then there it is!

CupInBlender.png

Yep, I admit it, kind of ugly in the 3D window of Blender. But if you ask for a rendered image, with shading, lights and stuff, it looks much much more awesome. Check this out!

coffecupLethargicDog1.png

Before to finish this post, I would like to thank Tutor4u for his great YouTube tutorial that you can find here.
Now this is all I wanted to show you today. A new LethargicDog Geek Challenge will come with a similar project. Stay tuned for more.

(Please Subscribe, Comment, Like, Share…)
Take Care.
Pascal.

 

 

Bed Table Project


Hi there,

I am working on a Bed Table Project for 140mm wide beds.
I have looked for such a table for a little while, but all models that I have found so far are too narrow and you can use them only on one side of the bed, but not in the middle. Reason is that the legs are not large enough for the table to be set in the middle of the bed.

I have worked on two different models. The first one is a table that you can put directly on the bed, see pic:
Support PC de lit v1

The second one is a more traditional model, and I haven’t decided anything yet:
Support PC de lit v2

The design is a rough first version, as a proof of concept. I will get much more into details when I have chosen between the two. Feel free to drop a comment to help me decide which one I should build and why.
That’s all for now.
Take care.
Pascal

 

Stencyl : Latest (bad) News


Hi there,

Just for you to know, tonight I feel a little bit disappointed by Stencyl, as I haven’t been able to easily adjust screen resolution to something higher than HD… Everything is shown way too tiny and I cannot see anything actually.
For that reason, I cannot use it anymore on my new laptop and I will uninstall it and port my current projects to Unity3D (even if I will restart them as 2D projects)
If any of you guys have found a nice workaround for that UI issue, please let me know and I might consider to install it again. But for now, I will place all my Stencyl projects on hold until further notice.

Take care.
Pascal

SBU: First ride (Self-Balanced Unicycle)


Hi There.

Last wednesday I had my first ride on open road with my SBU (Self-Balanced Unicycle). It was so much fun, I can compare it to the first time I managed to ride a bike without almost killing myself (Well, I guess, I can’t remember actually :-))

I had two practice sessions inside my home on the week before, and finally I decided to go outside, trying to stay on the kerb, not getting run over by a truck.
There is not much more I can tell right now, especially because it would take a while to remember everything, and I am a bit overbooked at the moment.
Give me a chance to come back to you later, probably next week, and I will tell the whole adventure, with pics and lots of fun stuff included.

That’s all for now.
Take Care.
Pascal

 

LETHARGICDOG UPDATE – JAN/FEB 2016 – PART 2


(Cliquer ici pour l’article en Français)
Hi there!
Here are some news today about various LethargicDog projects for 2016.
This post is intended to let my followers know about what I am working on at the moment and encourage some more people to join in!
I will split the following text in several parts to make it easier to read and to refer to.
Here are the topics that will be discussed below:
0/ Foreword and Announcement.
1/ Books, Games, Blogs and Apps in progress.
2/ Educational Content.
3/ Social Networking and Online Stuff.
4/ Software/Hardware/Services.
5/ Funding
6/ Roadmap/Calendar/Deadlines
7/ Comments/Likes/Shares
8/ French/English Content Breakdown.
9/ Personal Stuff.
10/ Bottom Line

This document will be updated all year long, mainly to add pictures, drawings and links to other posts or pages for more detailed information on each particular topic. Apart from that, it will remain unchanged in order to compare to achievements at the end of year 2016.
Let’s start!

2/ Educational Content
I am working on several tutorials that will be gathered into a book (Technology for Everyone, as mentioned in chapter 1).
Main topics are app and game programming, 2D and 3D design, Word Processing (writing text, documents), social networks, internet security..
The whole list of subjects are listed in a French document available here, I will provide an English version as soon as I can)
The content is for teenagers, students and adults who want to catch up the latest stuff regarding everything about IT and Technology.
My goal is to produce one post per week ideally, on this very blog. Other technical content will also be available on my Twitter, Google+ and other places, so then people can find more stuff to learn and discover.
I will try to combine audio, video, text, photos, drawings, charts, everything that can be the most appropriate to a particular topic.
I will also provide a lot of link to external contents, such as MOOCs, notorious YouTube accounts, universities, and every places when valuable I formation is available.
I will do my best to write stuff both in French and English.

3/ Social Networking and Online Stuff
I always do my best to let my followers know about my work. I use mainly this blog, twitter and Google+ for that matter.
There is a page here where you can find all my public stuff, most of it being accessible for free.
Once books and games are available, I will add direct access to them on this page, as well as the link for funding purpose(check chapter 5)
I invite you to subscribe, follow, like ands comment my stuff, in order for me to improve my work and adapt it to my readers and followers.
For example, my English being really bad, I’d be sincerely grateful if some of you guys can suggest best sentences or find typos or anything that can improve my English for it to be read by a global audience.
(To be continued.)

4/ Software/Hardware/Services.
5/ Funding
6/ Roadmap/Calendar/Deadlines
7/ Comments/Likes/Shares
8/ French/English Content Breakdown.
9/ Personal Stuff.
10/ Bottom Line

That’s all for now!
Take care.
Pascal.

Toolbox #1


Toolbox #1.

Hi there,
Some of my students always ask me links or directions about Apps and Websites we use at school. That’s why I have decided to make lists of tools we use all year long.
Here is the first toolset for the first four categories that are Learning How to Code, 2D Drawing, 3D Drawing, Writing Calculation and Presentation.
Enjoy!

1/ Learning How To Code.
code.org
codecademy.com
scratch.mit.edu

2/ 2D Drawing.
– Paint
inkscape.org (vector graphics)
gimp.org (pixel, bitmap)

3/ 3D Drawing.
Sketchup.com
blender.org
ldd.lego.com

4/ Writing, Calculation and Presentation
libreoffice.org
openoffice.org
Microsoft Office (charges apply)

That’s all for now.
Take care!

LethargicDog Update – Jan/Feb 2016 – Part 1


(Cliquer ici pour l’article en Français)
Hi there!
Here are some news today about various LethargicDog projects for 2016.
This post is intended to let my followers know about what I am working on at the moment and encourage some more people to join in!
I will split the following text in several parts to make it easier to read and to refer to.
Here are the topics that will be discussed below:
0/ Foreword and Announcement.
1/ Books, Games, Blogs and Apps in progress.
2/ Educational Content.
3/ Social Networking and Online Stuff.
4/ Software/Hardware/Services.
5/ Funding
6/ Roadmap/Calendar/Deadlines
7/ Comments/Likes/Shares
8/ French/English Content Breakdown.
9/ Personal Stuff.
10/ Bottom Line

This document will be updated all year long, mainly to add pictures, drawings and links to other posts or pages for more detailed information on each particular topic. Apart from that, it will remain unchanged in order to compare to achievements at the end of year 2016.
Let’s start!

0/ Foreword and Announcement.
This very post takes place in a new strategy for the LethargicDog Project. This year I will take the whole thing to a higher level. For that matter I will raise funds in order to invest in the tools I need (new laptop, cloud services, backup, security, documentation, training..). I will also cut unnecessary spending like Car, Television, and too many distracting activities that I may have at the moment. I will improve my health and my ability to deal with tougher workloads as well, thanks to improved diet and fitness routine.
If lucky I should be able to release one game and one app this year, as well as a couple of books, while maintaining a high frequency online presence.
The current document is a list of projects in progress, along with many release dates expected.
This will be a reference document when it will be time by the end of 2016 to check achievements compared to this initial planning.
I will split this current message into 3 or 4 posts in order to make it more enjoyable to read, and will probably translate it back to French within the coming weeks.
Thanks in advance for reading and support. Enjoy!

1/ Books, Games, Blogs and Apps in progress.
1.a/ Books
LethargicDog Geek Challenge.
A collection of 16 books of 16 challenges each, from Lego design to basic game programming. Book #1 in progress. Expected to be published in 2016/Q2 (Both English and French version) Book #1 English version available for free.

Technology for everyone.
A book teaching basic concepts for most people to read and understand. Affordable computer based application design, 3D drawing. Expected by the end of year.

1.b/ Games
Project X100309. This 3D Puzzle game development has taken place in 2010 initially. Models in Blender and the game itself in C# XNA 3.1 then 4.0. Target systems are Windows PCs and XBox One/360.
This is a Puzzle game based on a dodecahedron shape (12 faces).
Game Logic: the player has to move around the shape and rotate and drop faces at the right place in order to match colours and shapes.
Work in progress: this game development has stopped 2 years ago for 2 main reasons. First thing is XNA is no longer maintained by Microsoft and there is no point to work on a discontinued product. Other reason is that my very old laptop cannot handle 3D design anymore.
Next Step: the plan is to invest in a new laptop next month and install Unity 5 + latest version of Visual Studio and port most of code and assets in the new environment. Blender will be kept for 3D assets design and improvements. This game will be released in 2017.

Project Y150114. “The light”. This game is a much more simple 2D game developed with stencyl, a Scratch/Blockly-like environment. Target systems are Windows Android phones.
Game logic: multicolour bubble lights are crossing the game screen horizontally and vertically into a 5×5 grid. The lights turn automatically on once they enter the central 3×3 grid. The player has to turn the lights off before they leave the central grid. In order to succeed, they have to select one or several lights of a single color and click the matching color switch on the side of the screen.
Lights can be of 3 different color, speed increases at each level, goodies, bonus and traps can happen at any time.

1c. Blogs
WordPress blog: This blog is updated on regular basis since 2013/2014 and is the central point of the whole project information and communication. I intend to maintain it the same way it is working so far. See chapter 7 of the current post about engagement.
The content will be 80%, in English (Basic English, Globish), and 20% in French.

Google+ : Google plus account is split into 10 collections, discussing about fitness, motivation, Inspiration, human rights, 3d design, Game design, programming skills, Manufacturing, Robotics…
Most posts are mainly visual, pics, short videos (usually less than 3 minutes)_ content is English at 90%+
Other blogs: more accounts such as twitter are discussed in chapter 3 in this post.

1.d/ Applications
One single application is on the pipe at the moment. A windows 10 UWA (Universal Windows Application) that is supposed to work well in any Windows 10 device (Laptop, desktop, tablet, smartphone, web..)
The main goal is to show my ability to run such a project and publish my very first app for mobile.
The app is another tasks/get things done with an original multidimensional loop system. This development is at his very early stage and no delivery/release date has been set at the moment. Other projects have to be finished prior to this one to start, but I intend to start it this year 2016.
(To be continued, click here for Part 2)

2/ Educational Content.
3/ Social Networking and Online Stuff.
4/ Software/Hardware/Services.
5/ Funding
6/ Roadmap/Calendar/Deadlines
7/ Comments/Likes/Shares
8/ French/English Content Breakdown.
9/ Personal Stuff.
10/ Bottom Line

That’s all for now!
Take care.
Pascal.

My Brand New Code.org Teacher Account


Hi there!

I am so exited about my new project that is to set up a proper education system within Code.Org !

CodeOrgLogo

My goal is to setup a program including several tutorials that the students can try while I evaluate them.

For those who are not aware of the Hour of Code and the other activities available at code.org, I invite you to check it out! Basically, code.org is a website dedicated to programming skills, for people aged between 4 and 104 y.o.

code.org-course-image

Contributors are famous actors of the IT, Media, Sports, Fashion industries in the U.S. (Bill Gates, Mark Zuckerberg, Chris Bosh, Karlie Kloss, Will.I.Am… among others)

As a teacher, I can create sections, students, activities, and monitor, evaluate and encourage the progression of my students.

I can’t wait to try this out this coming week.

Stay tuned, that’s all for now.

Take Care.

Pascal