Category Archives: EN – Projects

Scratch Account – Update


Hi there,
It’s been a while…

Today I am setting up a brand new organization for my Scratch stuff. I have decided to split my account in order to manage four independent studios. The main reason for that is to keep it tidy and organized. Now you have 4 studios. One studio for Video Games (Pong and other basics) , another one for Animation (kind of cartoons if you wish), the third one is about Mathematics and last but not least for Simulators (Dashboards, Mechanics…). I will probably create more categories someday, but that’s enough for the moment as I haven’t shared that many projects yet.

Scratch Studios

I have decided to make these four “collections” in order to match my global strategy that consists of several centers of interests, different topics, that people would follow in particular, without having to read all my stuff if they don’t want to. This is already the case for this very blog where you can choose English or French content or search by categories and tags. Same principle for my Google Plus account which has up to 15 collections (including “3D Game Dev”, “Creative Content”, “Education”, “Inspirational”, “Shopping List”…) when my Instagram  is more about my travels, adventures and projects and my Twitter is related to more profound stuff (and some jokes when I am in the right mood). My future YouTube account will probably follow the same path, but no need to hurry for that one, as I have uploaded only one video so far.

Another reason why I needed several categories is for the “Animation” part. This one will have a specific role in the creation of my videos. I will use it either for scripting/editing, or for character animation, and maybe sound and musics as well.

That’s it for now. Please follow me on my networks, share, comment and like. (Any language will be fine for comments, but preferably English of French)

For direct access to my Scratch Account, click here.

Take Care,
Pascal

Pressurized Stadium Roofs


Hi There,

Trying tonight to replicate the shape of inflated rooftops that you can find in the USA or Canada.

See original image
(This one is actually located in Tokyo – Japan)

Using Sketchup Make 2016, Soap Skin and Bubble Extension.

I have used the beginning of the tutorial below for getting inspired. (I will probably use this channel again, very easy tutorials there.)

This technology is not used much these days, but still looks good, that’s why I wanted to give it a try.

Feel free to rate, comment (any language), like, share.

inflatable-roof_v1

Take Care,
Pascal

Database programming for my e-book


Hi there,

Here is a short message in order to let you know that I have decided to combine Microsoft Word 2016 and Microsoft Access 2016 in order to finish my first E-book.
The main reason for that is my book is made of 16 challenges that are similar in the content, description and presentation, and is supposed to be released in several foreign languages. On top of that, my goal is to produce 16 books of 16 challenges, all of them with the same shape as the first one.

word

Maybe it will slow me down at first (can’t be worse than now actually), but on the long run, it is supposed to help me to stay organized and on tasks.
Feel free to let me know what you think about it in the comments below. I will reply asap and posts updates when I will be much further down this road.

Please Comment, Share, Rate, Like, Subscribe and don’t hesitate to visit my Google+ and my Twitter as well.
Take Care.
Pascal

 

Basic LEGO Roof with LDD (based on Youtube tutorial)


Hi There,
This post is about a tutorial that I have found on YouTube on how to build a roof with Lego. The author of this great tutorial is JAYSTEPHER. I highly recommend you to subscribe to his channel, as he is providing great advice on building amazing Lego stuff.

Lego Designer Roof Red Tiles from Jaystepher tutorial-5

His tutorial consist of showing us how to build a roof with actual (real) lego bricks, but the purpose of my post today is to suggest that you can build that roof with Lego Digital Designer instead. (LDD is available for free download here).
FYI, it seems that Lego will not provide any further updates for LDD, but the latest version (4.3) is still amazing.

The way I have proceeded is quite simple and there is nothing unusual here. I just ran both LDD and JAYSTEPHER YouTube Video Tutorial (Available here), and I followed his construction step by step, pausing his 17 mn video as often as needed in order not to forget any details. After an hour or two (took much longer that necessary because I took snapshots of my work in progress in order to make this very post, and I tried to compare his part list – available in his video comments –  to mine  – available down below and also with my own building instructions, ZIP file available for download here)

This slideshow requires JavaScript.

If you’re interested to try to build it by yourself, I highly suggest to open both JAYSTEPHER Video, this very post, and my building instructions, so then you have multiple source of information to reach your goal. This might be particularly useful because the author of the tutorial had to move some pieces of the larger window, and as he did not record the video again just for that, my own building instruction might be helpful there. Or you might just be interested it the Parts List below:

For once I have provided a more intricate work here, combining a tutorial, many screenshots, and the building instructions available for download from my google drive, so I would be particularly glad if some of you guys comment this post. Would it be for questions, or to help me improve my writing (as you probably have noticed I am not native English), or even for other remarks, on how it has been useful to you or not, and if you are interested in some more content of that kind)

That’s all for not, I really wish you to enjoy this post as much as I did preparing it. Feel free to share, subscribe, like and comment, and for even more content about Lego, Game Design, 3D and other fun stuff, check my Google Plus account here)
Take Care!
Pascal

 

Rant of the Day: Youtube Loud Music Background


Rant of the Day:
Youtube Loud Music Background

Hi There,

Just a quick message here to all of you guys making Vlogs, YouTube Videos, Vine and stuff.
Please never forget that not 100% of your audience will be native speakers. Because of that, anyone making movies would keep in mind that the clearer the voice is, the better us foreigner will understand what you say.

So please avoid to set the background audio/music/surround too loud, it is pretty annoying if you ask me.

Thanks for your attention,
That’s all for now.
Take Care.
Pascal

Pong with SketchUp Make 2016


Hi there!

Another one around this “Pong” project that I am working on for a little while now.
My students using SketchUp 2016 rather than Blender, I thought it would have been a good idea to do the Pong pitch with this app as well. So here we are.

PongSketchup.jpg

Not much more to say about it. If you’d want to review the other ones though, here are the links:
With Lego Digital Designer
With Blender

And dont hesitate to rate, like, comment, share, and subscribe)
Take care!
Pascal

Pong with Lego Digital Designer


Hi there,

Another way to illustrate our work with Pong would be with Lego Digital Designer.
Here is what you can get with very little effort:
Pongillustration.pngThis was made with Lego Digital Designer 4.3 that you can get for free here.

I have used the Extended bricks library (The ones that are red), in order to be able to select the black color later on (for the larger plates).
The game is surrounded by an orange layer the same way that I did previously with Blender(You can check this out here).
Notice that I have chosen flat tiles for the pads, the ball and the orange rectangle.
By the way, this model cannot actually be built because nothing comes to stick the large black plates together. The purpose was only to make a png image out of it.

That’s all for now, please comment, like, subscribe, share…)
Take Care!

 

 

 

Tribute to Pong with Blender


Hi there,
Another short article about my work with Blender.
This time I have tried to do things on my own (without the help of any tutorial), and as expected the result is not as awesome as the two previous projects (here and there), but still, not to bad for a restart with the tool.

As I am working on several projects around Pong Original (with Lego Designer, SketchUp, Scratch..), I thought it would have been great to try to do something with Blender as well.
The plan was also to get my students inspired, so they can finish and deliver something by the end of spring holidays.

Regarding my own stuff, here is how it looks like:

Inside Blender:
Pongv2InPaint.png

Render:
pongLethargicDogv2

The challenge was with the lights and materials here. I am not 100% happy with the outcome but I didn’t want to spend the whole day on it, so here it is.
As always, feel free to comment, subscribe, like, share…

Take Care.
Pascal

Another classic 3D Model: The Alarm Clock


Hi there!

Still having lots of fun with blender here. Just wondering why I have left this amazing app for so long…
Step 2 of my “back on track” journey (step 1 here), I have decided to follow another tutorial for drawing an alarm clock this time. Here is below one screenshot when I was half way through it:

Clock Step 1

What makes me feel rather good is the fact that I am remembering how to use Blender, quickly and easily, and I should pretty soon be able to make my own models for my Unity games.
This Blender app is a bit intimidating at first, but when you finally see the results that you can get, it is really rewarding:

AlarmClockLethargicDog1.png

If you compare this final image to the Tutor4u tutorial, you will probably notice that I have customized it a little. The PNG image for the numbers is done with a different font, and I have rotated the hand to show 11:11, which has btw been obtained by rotating the hours hand by 30 degrees anticlockwise and the minutes hand by 66 degrees clockwise.
FYI, I have used Inkscape 0.91 for the texture image and the “Broadway” font. Also Blender is version 2.77 and I have selected “Cycles Render”.

Once again thank you so much to Tutor4u, for the tutorial that I have used. I would recommend his channel and you can find part 1 of this very tutorial right here.

(Please Comment, Share, Subscribe and Like…)
Take Care.

Pascal