Game Project Y150114 First Article
A casual 2D game for smartphones with Stencyl
As I said previously, my global project is to become independent (Laptop Entrepreneur), in order to leave my 9-5 job and live the life I dream of.
For those who have missed it, I explain my projects in the current blog Here, There and also Over Here (In French).
Now back to the current Game Project. I made the decision to get back to a much easier project, after I have tried for years to develop a 3D puzzle game, first with XNA 3.1, and XNA 4.0, and more recently with Unity. Then now my new goal is to do a much more simple game, 2D game first of all, and a casual game, that would not take me more than a couple of weeks for a first prototype, excluding the time I need for learning my new gamedev environment.
After I have read reviews on many games engines, I have chosen the Stencyl tool, that is very close to the MIT Scratch system. This tool is obviously way much easier that Unity to learn. So now I am able to move actors (Sprites if you wish) around my scenes (levels), and let them interact between them according to the gameplay and game logic that I have defined.
As it is a prototype I do not bother to draw realistic graphics, nor dealing with a splash screen, or anything of these features that are expected in a final version, ready for shipping to online platforms.
So far this is a lot of fun. I spend lots of time learning stuff online though, but I am getting there finally. I also purchased a book about Stencyl programming, which is a great help too.(Stencyl Essentials from Richard Sneyd, available on Google Play)
Here is a picture of my first screen, where you can see lights and switches. Once I get some functional gameplay, I will publish videos on youtube about it and I will let you know the link.
As you can see, this is very humble beginnig, but I really wanted to show that, in order to encourage some of you to start something, and not being impressed by the tools to learn or the tasks to achieve. We all have to start somewhere at square one, and improve from there.
Now it’s your turn to start your own project, and feel free to let me know about it in the comments.
To be continued…